dnd tidal wave. sporP ysatnaF . dnd tidal wave

 
<b>sporP ysatnaF </b>dnd tidal wave  Now, that said, there's a reason to suspect it might hurt a vessel, you're dumping a ton of weight at it and it

Here are the other 1st-level druid spells and my X/5 rating for each: Detect Magic – 4. I suppose the distinction here is that Lesser Restoration says 'a disease' rather than 'any disease'. When you cast the spell you must choose the wave’s type, either a tsunami or a swell. You conjure up a wave of water that crashes down on an area within range. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneGaseous Form. He grants favour to those he likes on the sea, and is the cause of calamity for others. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum. Tidal Wave: 3rd: Dexterity: 18 average bludgeoning damage, extinguishes flames: Druid Sorcerer Wizard: Watery Sphere: 4th: Strength: Restrains, then spits out creatures prone: Druid. As far as I can tell, nothing stops someone from casting these spells underwater (assuming they are able to cast spells underwater, of course). The M2 tidal constituent, the amplitude indicated by color. Human - Berserker Barbarian Feat: Mobile. You can blind or deafen a foe. + 40 ft. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Just because I like numbers and stuff: Base Heal is 4802Damage/Effect. The suggested course of action can continue for the entire duration. Tidal Wave description: You conjure up a wave of water that crashes down on an area within range. You take control of the weather within 5 miles of you for the duration. So for making Healing Surge effective, you'd need a really urgent emergency-situation, or no tidal wave-stacks active. mermaids reach adulthood after 16 years, and are considered elderly by 500. Wall. I'm going to assume i didn't miss out on much. Spell Description. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. A tidal wave is a shallow water wave caused by the gravitational interactions between the Sun, Moon, and Earth ("tidal wave" was used in earlier times to describe what we now call a tsunami. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. 法術成分: 言語,姿勢,材料(一滴水). Froth surrounds a huge mutant goldfish (giant shark stats) that feeds on refuse. Protection from Evil and Good – 4. The material component is a strand of wet hair. Wizard Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Summon undead is notably the only Necromancy spell in the Summon Creature Spells category. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Wave was one of a pair of tridents forged by the same master. The target must succeed on a dc 14 constitution saving. For me, the order is like this: Take damage from Life Transference, since that's written first in the spell's description. Missing Patrol. 在區域內的每個生物均必須. minute meteors (evocation) Summon lesser demons (conjuration) Thunder step (conjuration) Tidal wave (conjuration) Tiny servant (transmutation) Wall of sand (evocation) Wall of water (evocation. Merfolk mature at the same rate humans do and reach adulthood around the age of 20. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You conjure up a wave of water that crashes down on an area within range. Since this was first published in November 2014 the Dungeon Master Guide was released and provides lists of Monsters by Environment in Appendix B, but the lists are basic. Characters Any Concept / Any System. 10 ft wide, and. Freedom of the Waves. I'm running a campaign in the feywild. The Hungry – P14. 5. Built For Success gives you a d4 to add to most rolls, and resistance to poison and advantage against being paralyzed and poisoned are good defensive buffs. The Circle of Waves is an ancient order of druids, thought to have originated before humans walked the earth. Spell Lists. An explosion of water rushes out from the point you designate, bowling over your enemies. The Leviathan can create a wall of water 50 feet thick and at a massive scale of 250 long and 250 feet wide at its max. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. Angelbeatslen • 3 yr. The answers explain the rules, the trait, and the examples of how the wave works with different sizes and shapes of objects. Watery Sphere. However getting to level 17 isn't a common occurrence and had they idea of lowing it to a level 3 spell. 8) The life of tidal energy power plant is very long. Daniel Danielson. Because a whip and knife (aka dagger) are weapons. And every creature that fails the save is. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. A creature can use its action to eat one berry. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. 5 on a failed save (25 up front, 12. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. You conjure up a wave of water that crashes down on an area within range. So if the wave takes its full effect: 30x10x10 = 3000 cubic feet, = 22441. On a failed save, a creature takes 6d10 bludgeoning. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the. On a success, a creature takes half as. . I need your opinions on balancing (and a better name) for a homebrew magical item that a water genasi bandit will weild. Texture pack: of levels by number of frame perfects:. This gadget emits a screeching wave of sound in a 30-foot cone originating from. add to list. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. Tidal Surge. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. Tsunami. Disintegrate. Components: V, S, M (a drop of water) Duration: Instantaneous. D&d Online. The artificer in the party suggested placing it in a bag of holding, in hopes to contain the resulting earthquake in the extradimensional space created by the bag. As an action on your turn, you can repeat the same effect or choose a different one. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). Comments. Goodberry. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. Control. A storm surge, or tidal surge, which can cause waves that breach flood defences. A tidal wave spell has a total area of 3000 cubic feet of water. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. Yes, natural sources of running water hurt a vampire for the listed amount of damage. 施法時間: 1個動作. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything . DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Hit: (1d8 + 4) slashing damage. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. Compendium - Sources->Journeys through the Radiant Citadel. I'd say this is most appropriate. Challenge 5 (1,800 XP) Water Form. On a successful save, the creature takes half as much damage and isn't pushed. These are all usable by Druids, Sorcerers, and Wizards. From Xanathar's Guide to Everything, page 168; and Elemental Evil Player's Companion, page 22. The area is heavily obscured, and exposed flames in the area are doused. When the save fails, the creature is hit by a short blow of 4d8 and is. And that means your party can keep going longer without needing short rests and expended hit dice. You conjure up a wave of water that crashes down on an area within range. On a success, the spell ends. 5. Freedom of the Waves requires one action to cast, with verbal, somatic, and material components. Each creature in that area. You unleash a crushing wave of water in a 100 foot cone from a point you choose within 60 feet. Disciple of the Spirit Wave (3. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneOn a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. Choose a point you can see on the ground within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. Human - Hunter Ranger Weapon: Frost touched Longbow. She is a monk so armor is out, DM is pretty chill in regards to balanced homebrew items so if there's something you know of that can fit the bill that works too, unless it requires attunement because her attune slots are filled with highly necessary items. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Thus, a character who is gagged or in an area of silence, such as one created by the silence spell, can't cast a. Though tritons themselves, they often move beneath the depths in the shapes of the beasts surrounding them. Like Erupting Earth, Plant Growth, and Tidal Wave (Tidal Wave in particular lets you choose "up to" its area of effect for its dimensions so you have some control over it). Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. For example, tidal Wave 5e can wash away a whole nest of Fire Snakes about effortlessly. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneI'm sorry to come across so nitpicky. On a success, a creature takes half as much damage and isn’t knocked prone. r/DnD • The reason why you enjoy Baldur's Gate 3 combat is, for the most part, ENCOUNTER DESIGN. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. Find out the spell's components, range, duration, and saving throw requirements from Xanathar's Guide to Everything and Elemental Evil Player's Companion. Saving Throw see text; Spell Resistance no. Weak ass cave spiders are good, no poison though at lvl 1; some sort of stupid worm that lies there with barbs or something; I always enjoy the wandering tentacle (basically a tentacle hanging in the cave attached to a. Casting Time: Action. Tidal Wave is an excellent choice if you want an interest AOE fire to add to your Wizard ’ s arsenal. Spell description. Freedom of the Waves. Wish. Melee Weapon Attack: +8 to hit, reach 10 ft. Casting Time: 10 minutes. , one target. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Age. 5e Classes. Wizard traditions are hard for me to choose between but normally it's down to if I have a specific idea in mind. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. Command. On a successful save, a creature takes. com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. tall/level. In DND, a leviathan is a massive, sea-dwelling monster and elder water elemental. Assuming Tidal Wave creates the entire wave within the sphere, as Tidal Wave creates 3000 sqft of water and a sphere of Force would be about 600 sqft, he would be instantly crushed as the pressure would be equal to diving about 300 feet in a single second, which subjects you to around 90-100 PSI of pressure. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that cone must make a Constitution saving throw. And if they are short descriptions then the spells Thorn Whip and Ice Knife just happen to craft weapons out of non-standard material and mystically manipulate them. Rammus. A creature takes 3d6 cold damage on a failed save, or half as much on a successful one. The water is black and terribly chilling, and its touch causes a sense of fear in those affected by it. Cyril is a young man of average height with. long”. While swallowed, the creature is blinded. It does not specify a minimum area. Elemental Guardian – P18. Dark Tide. Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious. #1. Searing Ignition. Whichever form you choose, each light sheds dim light in a 10-foot radius. Saving Throw: None. Trivia [] This was the first Logia to. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The area is heavily obscured, and exposed flames in the area are doused. Each creature in that area must make a. Hey, my PC has a high interaction (willing or not) with acid damage. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Let’s say that only a 5x5x5 square of the water affects the fire elemental. Part Three: Choosing Necrotic Damage for Destructive Wave. When it says that the wind is blowing for the spell's duration it means that the wind is blowing for 1 minute (or until you stop concentrating on it). Poseidon is the violent and ill-tempered god of the sea, storms, earthquakes and horses. 潮湧 [Tidal Wave] XGE. Fireball does an average of 28 damage up front on a failed save at 3rd level, or 31. allenbot3000p • Rogue • 3 yr. Range: 60 feet. You create an invisible, magical eye within range that hovers in the air for the duration. While six of the game's core classes are spellcasters that are based around the use of magic, nearly each of the game's martial classes are. The moon controls tides so having it control water in some way control water, tidal wave ect. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. Tags Sicorra, The Fallen Aasimar Paladin. On page 125 of the MM, Fire Elementals take 1 cold damage for every gallon of water splashed on them. About. [1] The amphidromic points are the dark blue areas where the lines come together. The area is difficult terrain, and a creature that starts its turn there or that enters it for the first time on a turn must make a Strength saving throw. DnD is way way different and harder. EFFECT. Go to DnD r/DnD • by. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area Prismari Professor of Perfection It is the easiest to make DM specials at low levels. Rogendo • DM • 2 yr. You conjure up a wave of water that crashes down on an area within range. This sourcebook provides you the tools and tips to help create your characters, equip them, and send them out into the world. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. So my question is, can you change the. Hut of the Dark Tide – P17. 75 on a success. 366 followers. All classes will have a listing somewhere that describes how saving throw DC's are set for the character. Seeing as is it about 99% water and tidal waves material component is a drop of water. Bring that into your game instead of random mechanics. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. Gust of Wind makes no distinction between magical and non-magical fire so it should work on both. add to list. , one target. The 3rd level spell Tidal Wave does bludgeoning damage. Components: V S M (a drop of water) Duration: Instantaneous. Arcane Eye. You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Creatures that have an Intelligence score of 2 or lower are unaffected. Pulse Wave. Casting Time: 10 minutes. You conjure up a wave of water that crashes down on an area within range. Best. If you choose a swell, you create a more controlled and gentle 5-foot-high wave that lasts for 1 hour per level. Tidal Wave. Name. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Like essentially being able to create any tools you want any time, or combining any of the spells previously named with water walk or ice platforms you create to get fly-like. Tidal Wave - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Choose one of the following effects when you cast the spell. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. They can be seen gathering at the surface of the water in the dead of night, reading the stars for signs of times to come. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. Ice Wave (5e Spell) After you touch the ground, a thin sheet of ice rapidly extends forth in a 15-foot cone, then ruptures, causing spikes of ice to launch skyward. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. . D D Items. Cool Items. Spells. Tidal Wave Search Results Returning 31 results for 'Tidal Wave'. g: steering the ship into the wave minimizes chance of damage. The elemental can enter a hostile creature's space and stop there. Each creature in that area must make a Dexterity saving throw. This is a very tricky question with no direct RAW answer that I can find in the Handbook nor tweeted about. Each creature in that area. Tidal wave is a 3rd level conjuration spell, it works on 5e, in this spell you conjure up a wave of water that crashes down on an area within range. Choose one creature that you can see within range to make a Constitution saving throw. Thumbnail by Crazey : Crazey4859 @Crazey Thanks everyone ️ See you in 2. The spell tidal wave says it can be in an area up to 30ft long and up to 10ft wide. Tidal Wave 5e. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. /level; see text. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Olaf. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game. I keep forgetting that there was a tidal wave of porn spam/bots while I was on break from Reddit. The point must be on the ground or in a body of water. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. When a creature enters the spell’s. A wave of thunderous force sweeps out from you. Reflection Chamber – P16. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. It does not move 'up to' 50ft. A tidal wave is a shallow wave which is caused by the interactions between the gravitational forces of the earth, the moon, and the sun. From Plane Shift: Zendikar, page 13; and Plane Shift: Ixalan, page 12. A wall of water springs into existence at a point you choose within range. Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. DESCRIPTION. Magic is an integral feature of Dungeons & Dragons, available to heroic adventurers and monsters alike. (It’s likely higher because elementals are. As of DnD 5e, while a water elemental prefers to be around the body of water they were summoned from,. Erupting Earth (3d12 and difficult terrain) and Tidal Wave (4d8 and knockdown) both seem like pretty cool spells, but it feels weird that Tidal Wave can only be cast at 3rd level? Freedom of the Waves (HB) You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. It can move through a space as narrow as 1 inch wide without squeezing. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. A creature caught in the wall can move by swimming. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Tsunamis and tidal waves refer to sea waves which are significantly different, although many people confuse the two. If they hold out for a long time, give benefits to the upcoming fight and campaign end. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you. "DnD Cantrips!Those low-level magic tricks that a caster can spam when they run out of everything more useful, or so the common wisdom goes. Senses darkvision 60 ft. “Up to” meaning it can be less than that size. Bite. The section of the rules on targets makes clear that targeted. It is the easiest to make DM specials at low levels. Each creature in that area must make a Dexterity saving throw. The wall lasts for the duration. Nov 6, 2015. Control water, decanter of endless water, cleric class for healing powers and command, hold person and later geas for blood bending, and different spirirtual spells because of your bending's links to the spirit world and exorcism, robes that are shades of blue and white. weapon, Wave happily accepts new converts. 5' by 5' is 25 cubic feet. Acid Resistance 5e. Tidal Wave. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. It's absolutely on par with other powerful third level spells. Dominate Monster. SPELL VARIANT #1. A user asks how the Leviathan's Tidal Wave action affects objects in D&D 5e, a CR20 siege monster that can create a wall of water and deal damage to them. Tags Aasimar Cleric. It ignores the group, but a tentacle with eyes is watches intently. Tempest Domain Spells. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. wide/level and 2 ft. Tidal Wave has the following relevant passage "The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it. 7 cubed, or a little under 2' cubed is the maximum amount of water you can control. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by. In case 1: You do not regain Tides of Chaos. 3 уровень Приливная волна, вызов. Weak ass cave spiders are good, no poison though at lvl 1; some sort of stupid worm that lies there with barbs or something; I always enjoy the wandering tentacle (basically a tentacle hanging in the cave attached to a. Tidal waves usually move between 10 and 20 miles per hour. Each creature in the cone must make a Dexterity saving throw. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Each creature in that area must make a Dexterity saving throw. Tags Free 3D file Aasimar・3D print design to download・. Tidal Wave: A 3rd-level Conjuration available to Druids, Sorcerers, and Wizards. Now, that said, there's a reason to suspect it might hurt a vessel, you're dumping a ton of weight at it and it. \$\begingroup\$ Note that completely asides from what the rules say, this is also very varying in fiction, with some vampires fearing water to the extent that they can’t enter even a boat (despite the most famous one entering england via boat), in other stories they just can’t cross running water (so it acts more like a defensive barrier) and in yet others all forms of water are highly. Am I correct in assuming that the spell description "You conjure up a wave of water that crashes down on an area within range. As an action, you can move the eye up to 30 feet in any direction. Each creature in that area must make a. At Higher Levels. + 40 ft. For example, the you might have Gust, Thunderclap, Featherfall, Jump, Thunderwave, Gust of Wind, Levitate, Skywrite, Warding Wind, Sending, Wind Wall, Freedom of Movement, Destructive Wave, and Steel Wind Strike on the Anemo list, and you can pick a cantrip and a first level spell at 1st level, and a spell of 2nd/3rd/4th/5th level or lower at. So far I don't have a lot of battlefield control so I was thinking of Tidal Wave for the prone&nbs. Destructive Wave: A 5th-level Evocation available to Paladins. Hill dwarf will give you some. A comprehensive list of all official spells for Fifth Edition. A thin green ray springs from your pointing finger to a target that you can see within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. If it takes the full brunt that's a 10x10x10 cube of water due to being a large creature which makes it 7480 gallons of water. On a failed save, the creature is pushed 10 feet away from you and its. ago • Edited 2 yr. On a failed save, the creature takes 1d8 bludgeoning damage. Each creature in that area must make a Dexterity saving throw. Tidal Wave is a 3rd-level spell used to deal high damage while also knocking enemies prone. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. While the creature is charmed, you have a telepathic link with it as long as the. keep in mind that magic is literal, it doesnt follow physic laws, only what's written in the magic description counts. 5e: Holy Tidal Wave? Hello, I am quite a fresh DM and my party was at a graveyard dealing with spectres, willow wisps and Banshees. Tidal Wave. Yes, natural sources of running water hurt a vampire for the listed amount of damage. Source: Xanathar's Guide to Everything. The area can be up to 10 metres long, up to 4 metres wide, and up to 4 metres tall. Find out the. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. They generally have low amplitude but a high (a few hundred km long) wavelength. Cost. The caster creates a tidal wave, whirlpool, or waterspout in a 15-foot-radius, 10-foot-high cylinder within 120 feet of themselves. The reason for this is because both class abilities state "immediately after you cast a level 1 spell". Saving Throw: None. I'd really like to pick tidal wave, because, you know, tides and gravity. The area can be up to 30 feet long, up to 10 feet. Dexterity saving throw. . 284 can last up to 6 rounds, gradually decreasing in height by 50ft and damage each round it continues.